Elite: Dangerous

¬†Highlights Worked on Elite: Dangerous for over two years, from production through to release and…

Neon Sanctum

Highlights Neon Sanctum is a card-based roleplaying system that I designed and created in my…

Kinect Sports Rivals

Highlights Kinect Sport Rivals was one of the launch window titles for the Xbox One…

Kinect Disneyland Adventures

Highlights First design project at Frontier, moving onto the team early on in the project…

The Outsider

Highlights First role at Frontier as a senior tester, working as the lead of PC…

SEGA

Highlights Worked at SEGA as a functionality tester, senior tester and mastering engineer for over…

Roleplay Games

Highlights I have been playing, running and designing tabletop roleplaying games for almost two decades.…

Heist

Highlights Heist was an online multiplayer text based robbery simulation game that I created as…

EA & Babel

Highlights First job in the games industry working at EA, for Babel Media on Burnout…

Work Experience

Highlights Work experience during university at Lionhead as a tester. This provided me with an…